BLOG
Day 3
Fixed some more bugs
started to create window-like headers, and implement windows functions(mostly string related) so less work will be needed to do
MemoryPtr defined in 8 places :(
memory heaps… a lot of asm… but there is an option in the code to use GameOS memeory heap, of course that one has no implementation, but I can do something to it, so switch to GameOS heap and throw away all scary ASM code
compression - guess what - ASM! replace by zlib