BLOG
Day 36
unpacked and dumped data from .fst
files on Windows using game original compression/decompression routines, because they had some strange compression that I could not decompress on linux
some minor fixes
basic support for render vertex array, we can see mechs now! yay!
spend hell lot of time by forgetting to reset glDepthMask
to GL_TRUE
before clearing buffer :-/
shutdown
go to sleep
it is 2:18 AM
will submit code tomorrow
to much work for today..
oh..
but it is already tomorrow :-)
bye! .