BLOG
Day 44 + image of the day
continue with various fixes.
one that was quite scary is memery block filling with NANs. when first memory was cast to long*
but number of iterations was divided only by 4, ..who cares about 64bit long
in 2001
finally I can play a game now! though mech would not move where I tell them, only start moving and then stop again. It is interesting, that they move if they need to come closer to shoot (when I aim cursor at the target and click)