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Day 52
fixed memory leak in gosAudio_CreateResource
in training mission 5 "terminationResult" variable was screwed (see mission.cpp 667 - 676 lines)
apparently guys had a strange sense of humor and added playing of win/lose tunes if terminationResult was not as one might expect to find out ABL issues, and apparently training mission 5 has them.
I do not know if it had them before, or they we caused by my recent changes in abl code (long->int), I hope not. Will have to check tough