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Day 78
Looks like I finally found what was causing areaTriggerAdd
crash, - ABL
did not realy work with 64bit.
Now it does, I hope :-)
Though, found whole bunch of 32<->64 bit problems in warrior.h
, some mechs would not go far, esp. repair truck, then, some stats were weird in info (i) screen. Found out that some data types were int[]
but memcpy was done with sizef(long)
:-/ I thought, I was attentive when changed those arrays to int
.
So have to 1st) ensure no data overwrite occures 2nd) actually change all save/load data to not contain 64bit values in order to be compatible with 32bit saves.